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Rezo Frolov
Rezo Frolov

Temple Of Snek



Deep in her lair slumbers an avatar of the goddess Snek, guardian of her secret and mysterious temple. When raiders and grave-robbers come seeking ancient treasure, the stern priestesses sound the alarm and Snek awakens to defend the temple, monch the infidels, and grow and grow and grow...Play as a giant snake in an intercoiled tile-based puzzle dungeon. Explore, master puzzle mechanics and special abilities, and uncover secrets... all is not what it seems in the Temple of Snek.




Temple Of Snek



The game is a twist on the Nokia classic, in which you guide a hungry snake around a featureless 2D plain. Temple of Snek drops the action into an eerie and isolated temple, stuffed full of perilous pits, deadly spikes and grim, club-wielding looters. Exactly the sort of place that Lara Croft used to hang out before she was rebooted.


As the developer describes it: Deep in her lair slumbers an avatar of the goddess Snek, guardian of her secret and mysterious temple. When raiders and grave-robbers come seeking ancient treasure, the stern priestesses sound the alarm and Snek awakens to defend the temple, monch the infidels, and grow and grow.


Deep in the jungle lies a temple dedicated to the pagan goddess Snek. The wealth hidden in the temple makes it an attractive target for pillagers of all descriptions. But unbeknownst to those thieves, the temple houses a deadlier secret - Snek's avatar, a massive man-eating snake. The worshippers of Snek expect the snake to awake, kill all the intruders and then quietly return to torpor. The snake has other plans.


There is a developing story in Temple of Snek, but most of it needs to be inferred as the game contains no dialogue. There's a small amount of menu text to give context, but the rest you'll need to figure out through observation. Both the environment and the way the NPCs interact with it gives hints as to something bigger happening outside of the temple.


Unlike its action-focused ancestors, Temple of Snek is a puzzle game at heart. Each of the temple's many rooms is filled with spike traps, gates, and switches that trigger one or the other. The goal is to rest your serpentine body across those switches to gain access to the next room, all while taking care not to be impaled by a trap, bisected by a closing gate, drowned in sewage or otherwise killed horribly by the temple's many hazards.


Growth is the key to solving the temple's puzzles. Each time the snake eats a tasty human, she grows longer. This gives the player the tools to trigger more switches and thus complete more rooms, but it also makes navigating the temple's narrow corridors more difficult. The humans themselves are also an issue - while the basic raiders are nearly defenseless and can be easily devoured by touching them, the enemies that come later are better armed and can kill your fragile snake avatar if you're not careful.


So, Temple of Snek is described as a dungeon-based puzzle adventure. I have to say that these are all words that sit very nicely together. As the story goes, the avatar of the goddess Snek lies in slumber as it guards her temple against foolish intruders. When grave robbers and raiders come to steal the treasures within the temple the stern priestesses sound the alarm and Snek awakens. The avatar will then eat anything unfortunate enough to get in its way and grow bigger with each meal.


You start the game as a very cute baby snake in a temple. For some unknown purposes, the caretakers of the temple are guiding you into becoming a long snake. Eating a human will make you grow longer whereas running into any wall, yourself, spikes, and doors will count as a loss and reset the game to the last check point.


You navigate the rooms of the temple one by one. Each room contains its own puzzle. It starts off simple and requires you to navigate around spikes and press switches. The puzzles slowly grow more complicated where you have to press multiple switches at the same time whilst avoiding spikes, attacks from humans, and falling to your death.


The story of Temple Of Snek takes you to a temple deep in the jungle. In the temple lies the goddess Snek. When the grave robbers came to loot the treasures inside the temple, the priestess sounded the mighty gong. The goddess, taking the form of a giant snake, awakens and starts to eat every robber in sight. Every time it eats, its size grows.


Deep in her lair slumbers an avatar of the goddess Snek, guardian of her secret and mysterious temple. When raiders and grave-robbers come seeking ancient treasure, the stern priestesses sound the alarm and Snek awakens to defend the temple, monch the infidels, and grow and grow and grow...


The game tells the story of the avatar of the goddess Snek. She's been guarding the secret of the goddess along with the mysterious temple. One day, raiders and grave robbers have entered looking for ancient treasure and it is now time to defend the temple.


In Temple of Snek, the story is presented wordlessly. For starters, the temple is set in the forest of what appears to be a fantastical pre-Hispanic world. Initially, Snek defends the temple from the raiders until it eventually becomes clear that the real villains are actually the conquistadors who not only want to get the gold but even ravage the environment. The ultimate goal is for Snek to deal with these conquistadors and protect her world.


  • Deep in her lair slumbers an avatar of the goddess Snek, guardian of her secret and mysterious temple. When raiders and grave-robbers come seeking ancient treasure, the stern priestesses sound the alarm and Snek awakens to defend the temple, monch the infidels, and grow and grow and grow...Play as a giant snake in an intercoiled tile-based puzzle dungeon. Explore, master puzzle mechanics and special abilities, and uncover secrets... all is not what it seems in the Temple of Snek.Features coming to the final version: a continuous, interwoven metroidvania-like puzzle dungeon

  • five environments with both authored and procedural elements

  • rhythm and length-based traps and puzzles

  • 4 NPC types with unique puzzle mechanics

  • secret powers to discover and master

  • a wordless, environmental narrative with a twist in the tale

  • procedural music that changes as you play

  • Mek-a-Snek: design your own snake-skin pattern

  • Classic mode: eat-and-grow score attack

  • Daily Slither: a procedural dungeon with a daily seed and leaderboards

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